Archive for April, 2005

Flickr Network Analysis

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Cost-Saving WebCT Collaboration


Connecticut State Universities go with WebCT Vista

This is a pretty big move for our state higher ed, and the article seem to mostly focus on the technical, maintenance and cost issues. All this is true from a systems point-of-view. But collaborative web technologies are growing and changing so quickly, and much more quickly than a big company like WebCT can move. I wonder if this will keep the system nimble enough to keep current. Look how quickly something like Podcasting has grown — 9 months ago it basically didn’t exist. Now its a rapidly growing sector of the internet world.

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My little Leo

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My Cafepress Store

I can’t believe that it took so long for a business like CafePress to come along. They provide a way to sell merchandise with your artwork, logo, photos, etc. on t-shirts, mugs, posters, and other items. They also have print on order publishing service for written work. We are taking a very serious look at this for handling both Yale School of Drama merchandise and distributing our Technical Brief publication.

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Drupal and Raincity, Sitting in a Tree…

I came across The Standard today, a weblog from two designers at the Raincity Multimedia design firm. They focus on web-standards topics, CSS and the like. They’ve got some great posts, and I’ve added them to my web feeds.

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Student Hackers???

In this week’s postings from IT Conversations is Real Money in Virtual
Economies:
, it seems that players in big on line game worlds like Everquest and Sims have started to sell their game items and game acquired money in the real world. Apparently there are a few gamers who can earn 10, 20 even 40,000 dollars annually selling assets they earn in the game world. The problem is that the creators of the games actually own all the contents of the games, and this action by their players constitutes an intellectual property violation.

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